Dwarves

The vast dwarven empire stretches through most of Rhodeva, and beyond, but is rarely glimpsed by the casual observer. While most races look to the world’s surface for territory, the dwarves have always preferred to look beneath it; forging a vast network of underground tunnels that connect natural caverns and underwater river systems. Connected by this web are the Dwarven city-states, each loosely aligned but largely independent and primarily ruled by a king and the local guilds. There is no central governing body to the city-states, making the word “empire” a misnomer, despite the sheer size of each. While the city-states have never been fully united, they each pose a significant military force in their own right; though this has rarely been seen by this outside world as their armies are usually fighting off the subterranean horrors they have uncovered in the world beneath Rhodeva.

Dwarves are a study, excitable race renowned for their engineering, fortitude in battle, and elaborate explosives. While they are greedy and materialistic by nature, dwarven society has evolved over the centuries to firmly instill a strong sense of honor in the next generation, ensuring these tendencies do not hinder their society. The Dwarves are known to both indulgent and reckless, though loyal. Their entertainment usually consists of heavy drinking, bawdy festivities, brawling, the ‘testing’ of high explosives, and property damage.

While most surface races have a truce with their local dwarves due to a dwarven lack of in interest in expanding surface territory, most people are wary of dwarven individuals. While making great trade partners in metalworks and machinery, and firm allies in battle, most dwarves are regarded as unstable elements due to their roudy and reckless nature, and their maniacal glee when something explodes or collapses spectacularly. Dwarves have a long-standing dislike for goblins, as ancient goblin clockwork is still more advanced than the most elaborate dwarven contraption (And the modern, more primitive goblin devices are often more elaborate, though generally no more effective).

Religion
Dwarven Orthadoxy teaches that the Underworld is a place where dead dwarves go to train with their "family" of Gods to take part in an apocalyptic battle against the "Wyrm", a worm-like horror that has existed before time and now dwells deep in the heart of the world.

Korim, The First King (LG) - Justice, Honour, Family

Folgast, The General (LN) - War, Tactics

Dhirn, The Grim Scribe (LN) - Scholars and the Underworld

Morodar, The Betrayer (LE) - Thieves and Murderers

Helgan, The Man-Hearted (NG) - Female warriors, Rebels, Lost Causes

Gwain, The Wench (CG) - Fertility, Drink, Revelry

Rokar, The Inventor (TN) - Engineering, Inginuity, Original thinking

Eban, The Oppurtunist (CN) - Trade, Wealth, Nobles, Profit

THE WYRM (CE)