War Casters

Within the high elven army, only one group's merit is not based on their number of kills. A spellcaster's value is based on their ability to hinder and tie up enemy forces rather than direct destructive power. Thus, two distinct factions exist among the high elven war casters, referred to as Enchanters and Conjurors. Both rely not just on the classic sphere of magic relating to their name, but also Illusionary magics.

Enchanters
An Enchanter's primary role in combat is to use magic to disable their opponents, rather by holding them, putting them to sleep or driving them into a state of confusion. During the Elf-Human wars, sleep magics suddenly became rather useful and came into high demand. Due to the relatively inexpensive nature of producing wands of sleep, a large number of young wizards were outfitted with these wands to be used in case their standard spells ran out. One famous battle involved a retreat through a pass, wherein the elves, in full retreat, led their foes through, triggering the Glyph of Sleep which rested there, putting a good part of a legion to sleep.

Conjurors
The Conjurors, on the other hand, create small armies of creatures, augmented with illusionary forces to tie up additional soldiers. Having a mix of real and illusionary forces together creates a severe penalty for foes who attempt to disbelieve what they are currently fighting. Most conjurors prefer to create many weaker creatures over a single stronger one. On some occasions, illusionary terrain and miraga arcana are used to hinder foes.