Goblins

Appearance
Goblins are small humanoid sprites that usually appear grotesque or deformed to humans. They stand about three feet in height, with patches of long, wirey hair and green-hued skin.

Culture
Goblins have a somewhat sour reputation for mischief among the civilized races of Duranin, though it is not completely undeserved. While rarely violent, goblins do find great amusement in tricking travellers or other races whenever they can, much the same as fey spirits(and like fey spirits, often with disregard to the victim's death or suffering). They are often solitary, and prefer hot and humid climates such as swmapland in which to build their huts and burrows. Once great artisans and inventors of clockwork wonders, the modern, mortal goblins have lost much of the ingenuity of their ancient bretheren, yet still maintain some small portion of mechanical aptitude. Goblin devices are usually horribly elaborate clockwork that serves ridiculously simple functions...or worse, malfunctions spectacularly. Given their morbid fondness of dangerous pranks, the latter is often purposeful.

Goblins have a unique relationship with the magical wolf-like Worgs, seemingly able to communicate with the typically feral creatures. Worgs often allow goblins to ride upon their backs, though the relationship seems more mutal friendship than master and pet.

Homelands
Most mythology agrees that goblins are a type of fairie, or were at one time. They are certainy an ancient and odd race, one who shares many dangerous similarities with the Fair Folk, but they appear to be wholely mortal. While most goblins are solitary beings, there is rumor of a secret goblin market that caters to the faries and old creatures of the world, though it's location is ever-changing.